Mount & Blade II: Bannerlord relies even more on CPU usage than Warband. A GPU simulated cloth system has been introduced, (which has a general material system that supports different kinds of meshes,) enhancing the animations and visuals of the game. Better Depth of Field, High Dynamic Range imaging, Screen Space Reflection and Ambient Occlusion techniques have been added and optimized. We have a Physically Based Rendering engine which ensures that the materials in the game are visually appealing and consistent. The rendering and postFX system has been revamped. NVIDIA GeForce Game Ready 461.72 WHQL Drivers Introduce RTX 3060 Support, DLSS Support for Nioh 2, Mount & Blade II: Bannerlord and More Yesterday, it was the time of Lead Programmer Murat Türe, who revealed many interesting details on the technical improvements the sequel will include compared to Warband. TaleWorlds Entertainment recently started a regular series of blog posts, featuring some of the developers working on the game. Announced five years ago, it still doesn't have a release date, though evidently it is approaching. Mount & Blade II is one of the most anticipated PC games.
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